Innerpath Humanitarian Foundation Provides new education, health products, trainings, and real teachings to create evolutionary opportunities for all interested in building a new way of living and being. Welcome, I am Janice Culley founder of Innerpath Humanitarian Foundation, thank you for. -path inner -delete This would traverse the inner directory and delete everything.path inner test makes sure that the inner directory itself is not deleted (but all its contents is deleted). The above would work on Linux with GNU find (the default find). The -delete action is however non-standard (albeit commonly. Jumper surviour mac os.
I want to revisit Tuesday's discussion of clipping; when I wrote that post I was laboring under certain misconceptions related to Core Graphics paths, which I would like to discuss. How to find other hidden files on Mac? It isn't always easy to know where you've put every file on your Mac. After a couple of years of constant use, a Mac can start to resemble a cluttered old-school file cabinet. Files in places that once make sense, but are now in the wrong place. Inner Path is dedicated to serving you and the wonderful, caring, spiritual person that you are. We endeavor to do this through sharing our love and understanding of yoga, meditation and the spiritual life that it engenders. To do this we dedicate ourselves to providing useful and inspiring products, helpful blogs and information, healing.
I want to revisit Tuesday's discussion of clipping; when I wrote that post I was laboring under certain misconceptions related to Core Graphics paths, which I would like to discuss. As a consequence of correcting these misconceptions, I can see that Core Graphics clipping is much easier to work with than I had supposed. Star trek slot.
Whoops
Inner Path Mac Os X
My basic mistake was to assume that a Core Graphics path was, essentially, a single closed loop. In fact, a path is a collection of line segments and loops; it is essentially a collection of subpaths, where a subpath corresponds to my original conception of an overall path. https://no-deposit-codes-wedpoker-slots-eeia-plus-bonus.peatix.com.
Equine escapades mac os. In particular, I misunderstood the purpose of these functions:
I thought that CGContextBeginPath
and CGContextClosePath
formed a pair, and that a path was defined by Core Graphics calls made between these bookends. In fact, CGContextMoveToPoint
and CGContextClosePath
form the pair; CGContextMoveToPoint
establishes the first point on a subpath to which CGContextClosePath
will connect, if it is called.
Once this misapprehension was corrected, some other issues related to clipping became clear.
Winding vs. Non-Zero
I had been puzzled by this language in the Core Graphics documentation for CGContextClip
:
The function uses the nonzero winding number rule to calculate the intersection of the current path with the current clipping path. Quartz then uses the path resulting from the intersection as the new current clipping path for subsequent painting operations.
and CGContextEOClip
:
The function uses the even-odd rule to calculate the intersection of the current path with the current clipping path. Quartz then uses the path resulting from the intersection as the new current clipping path for subsequent painting operations.
When I was working on clipping to hollow shapes, I first tried this procedure:
- Define the 'outer' hull
- Invoke
CGContext*Clip
- Define the 'inner' hull
- Invoke
CGContext*Clip
However, no matter which CGContext*Clip
Nothing good can come of this mac os. functions I called at which point, and no matter which winding I used when defining the hulls, I could not get the clipping paths to interact in the way I wanted. I now understand why: These functions effectively apply the 'nonzero winding' or 'even-odd' rule to the current path (i.e. collection of subpaths), and then take the intersection of the resulting clipping region with the current clipping region.
(Incidentally, the difference between the 'nonzero winding' and 'even-odd' rules is reasonably well explained here; it's not Apple documentation, but it's on-point.) Wrecked (itch) mac os.
Inner Path Mac Os Downloads
Examples
Inner Path Mac Os Download
This function defines a relatively complex clipping region, used to create the image at the top of this post:
Three points:
Whoops
Inner Path Mac Os X
My basic mistake was to assume that a Core Graphics path was, essentially, a single closed loop. In fact, a path is a collection of line segments and loops; it is essentially a collection of subpaths, where a subpath corresponds to my original conception of an overall path. https://no-deposit-codes-wedpoker-slots-eeia-plus-bonus.peatix.com.
Equine escapades mac os. In particular, I misunderstood the purpose of these functions:
I thought that CGContextBeginPath
and CGContextClosePath
formed a pair, and that a path was defined by Core Graphics calls made between these bookends. In fact, CGContextMoveToPoint
and CGContextClosePath
form the pair; CGContextMoveToPoint
establishes the first point on a subpath to which CGContextClosePath
will connect, if it is called.
Once this misapprehension was corrected, some other issues related to clipping became clear.
Winding vs. Non-Zero
I had been puzzled by this language in the Core Graphics documentation for CGContextClip
:
The function uses the nonzero winding number rule to calculate the intersection of the current path with the current clipping path. Quartz then uses the path resulting from the intersection as the new current clipping path for subsequent painting operations.
and CGContextEOClip
:
The function uses the even-odd rule to calculate the intersection of the current path with the current clipping path. Quartz then uses the path resulting from the intersection as the new current clipping path for subsequent painting operations.
When I was working on clipping to hollow shapes, I first tried this procedure:
- Define the 'outer' hull
- Invoke
CGContext*Clip
- Define the 'inner' hull
- Invoke
CGContext*Clip
However, no matter which CGContext*Clip
Nothing good can come of this mac os. functions I called at which point, and no matter which winding I used when defining the hulls, I could not get the clipping paths to interact in the way I wanted. I now understand why: These functions effectively apply the 'nonzero winding' or 'even-odd' rule to the current path (i.e. collection of subpaths), and then take the intersection of the resulting clipping region with the current clipping region.
(Incidentally, the difference between the 'nonzero winding' and 'even-odd' rules is reasonably well explained here; it's not Apple documentation, but it's on-point.) Wrecked (itch) mac os.
Inner Path Mac Os Downloads
Examples
Inner Path Mac Os Download
This function defines a relatively complex clipping region, used to create the image at the top of this post:
Three points:
- This example was hacked together, so some of the arguments to the function don't make much sense
- The documentation for
CGContextAddArc
states that the final argument (clockwise
) must be 1 on the iPhone to create a CCW arc; this does not appear to be true, although I may be misinterpreting my results - The
CGContextMoveToPoint()s
preceding the arcs are crucial; without them, Core Graphics will insert line segments between the last point of one arc and the first point of another, with undesirable results
With our new understanding of paths and clipping, we can simplify the code that we saw on Tuesday: